HOW IT WORKS
Hold to play. Win to earn. Here is exactly where the money comes from and how it moves.
Where the money comes from
$COCK trades on pump.fun, paired with PUMP. Every buy and sell pays a 3% creator fee, in PUMP. That fee is the whole prize economy: no tickets, no wagers, nothing is ever taken from a player.
70% of every fee goes to players. 50% of all fees is the pool for winning matches, 20% is the daily pool for the top 10. The remaining 30% runs the game: servers, art, marketing, a reserve.
How a win gets paid
Prizes are never a fixed number. Every minute the treasury takes what was claimed in the last 24 hours, and divides it by the matches played in that time. That is what the next win pays. More players, smaller prizes; more fees, bigger prizes. The game can never promise more than the fees actually brought in.
The money lands in the winner's wallet within seconds of the knockout, with a link to the transaction on the result screen. A prize has a floor ($0.75 for Rust) and a cap ($75 for Rust).
Tiers
Holding more $COCK makes each win bigger. The tiers are by the dollar value of what the wallet holds:
- Rust, $30 and up: the minimum to play. A win pays the base prize.
- Chrome, $250 and up: 2.5× the base prize.
- Gold, $1,000 and up: 6× the base prize.
Everyone draws from one pool, so a whale can't drain it by grinding: the more Gold matches happen, the thinner the pool spreads. Matchmaking pairs you with your own tier first; after a minute you can be matched with anyone, and that fight pays the lower tier's rate, so nobody farms smaller wallets for bigger prizes.
The daily top 10
At midnight UTC, 20% of the day's fees is split among the 10 players with the most wins that day: 25%, 18%, 13%, 10%, 8%, 7%, 6%, 5%, 4%, 4%. The leaderboard shows the pool growing all day, the countdown, and what each rank would earn right now.
The seed, and why the pool can't run dry
A seed wallet lifts quiet days: when fees don't cover the minimum prizes, it tops them up. It can never drain faster than one fourteenth per day, so whatever happens it lasts at least two weeks, and it is only drawn on when needed. When it is gone, the site simply shows the real numbers.
The hot wallet that pays players holds only about a day and a half of payouts. There are caps per payment, per hour and per day; if one trips, payouts pause and the team is paged. Every payout has one unique key, so no crash or retry can ever pay twice. Everything on this site is read straight from the ledger.
Fair play
- 40 paid wins per wallet per day, and 10 paid matches per day against the same opponent.
- The queue never pairs two players on one network or one browser, and won't rematch the same two wallets for two minutes.
- A forfeit inside 30 seconds pays nothing; a win with many dropped inputs pays half, or nothing.
- Every match has a replay. Flagged matches are reviewed by a human; a flagged wallet earns nothing until it is cleared.
- A username is claimed by signing a message with the wallet: nobody can take yours by pasting your address.
Nothing here is financial advice. $COCK is a memecoin; its price can go to zero. Prizes come only from fees that were actually paid.
FIGHT